I’m back in the states after a ten week residency with Hexagram/TAG at Concordia University. At the end of our stay, we were asked to further develop a project from the previous seven weeks. I teamed up with Mónica Rikić, Jessica Blanchet, Dawn Hang Yue Wong and Peter van Haaften to create WURM: Escape from a Dying Star. It’s an experimental and highly immersive game based around communication. The audiovisual system is generative, and a transducer speaker makes the pilot seat feel like a Universal Studios ride. See the project in all its glory (including a video) here.

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